

Moment by moment, it’s not a particularly strategic or thoughtful game, but submit to its spell and Diablo IV becomes an almost meditative exercise. And the moves of each of the four character types offer thousands of upgrade permutations so you can tailor the experience to match your preferred style. This means, for better and worse, you never feel under- or overpowered.

Diablo 2s lighting is better than Diablo 4s. Diablo 3s graphics might be inferior, but the art direction for the spell animations were much better in Diablo 3. But the gameplay is worse than Diablo 3 and the story is a complete BETRAYAL of Diablo 3. This essential loop remains compelling for dozens of hours, and during your adventure you will survey thousands of cloaks, gloves, pairs of boots, axes, rings and necklaces as you incrementally develop your character’s power and resilience.ĭiablo IV matches enemies to your character’s level, even while fighting alongside other players who are much more powerful than you. And considering it is 11 years older than Diablo 3 it better damn well have better graphics. Head into the wilderness and begin to hack at the foes that rush at you – a feeling as pleasurable as popping bubblewrap or zits – and fallen enemies drop weapons and armour, each with its own delicious readout of stats to be weighed against your current gear and then swapped in or sold. At the start of the adventure your character is weak and poor. Peel back the Danteisms and, really, this is a game about mathematics and the inexhaustible pleasures of watching little numbers go up: a sort of Pilgrim’s Progress told via an Excel spreadsheet.
